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Poker Games: Major Variants and How They Differ

The main poker games differ in three ways: how cards are dealt, which cards a player may use, and whether the highest or lowest hand wins. Texas Hold’em and Omaha use community cards, Seven Card Stud gives each player a partly visible individual board, Five Card Draw allows players to replace cards, and Razz rewards the lowest hand.

This comparison focuses on choosing a variant rather than teaching every betting round. If the basic actions such as checking, calling and raising are unfamiliar, start with the general poker rules.

Major poker games at a glance

VariantFamilyCards dealt to each playerCommunity cardsHand constructionWinning objective
Texas Hold’emCommunity card2 private cards5Best five-card hand from any combination of private and community cardsMake the highest hand, or win when everyone else folds
OmahaCommunity cardUsually 4 private cards5Must use exactly 2 private cards and exactly 3 community cardsIn standard Omaha high, make the highest hand or win by folds
Seven Card StudStudUp to 7 individual cards: 3 face down and 4 face upNoneChoose the best five cards from your own sevenMake the highest hand, or win by folds
Five Card DrawDraw5 private cards, with replacements available during the drawNoneYour final five cards form the handMake the highest hand, or win by folds
RazzStud and lowballUp to 7 individual cards: 3 face down and 4 face upNoneChoose the lowest five-card combination from your own sevenMake the lowest hand, or win by folds

The betting structure is a separate choice. A variant may be offered as fixed-limit, pot-limit or no-limit, depending on the game and house rules. It may also be played in a tournament or as a cash game.

The main poker families

Community-card games

Community-card games place shared cards in the middle of the table. Every remaining player can use those cards, subject to the variant’s construction rules.

Texas Hold’em and Omaha may look similar because both use a five-card board, but their hand-building rules are substantially different. Hold’em permits any combination of hole and board cards. Omaha always requires two hole cards and three board cards.

Community-card games suit players who like interpreting a shared board while considering how it may connect with several different private holdings.

Stud games

Stud does not use a shared board. Each player receives an individual set of cards, some face down and some exposed to the table. Seven Card Stud aims high, while Razz uses a similar dealing structure but aims low.

The exposed cards create a different kind of information problem. Instead of studying one common board, players track which ranks are visible in each opponent’s hand and which cards have already appeared.

Draw games

In draw poker, players begin with private cards and may discard some of them for replacements. Opponents generally cannot see the cards themselves, so information comes from betting and the number of cards drawn.

Five Card Draw is the best-known example. Its structure is compact, but much of the relevant card information remains hidden.

Lowball games

Lowball reverses the usual objective: the lowest hand wins. Lowball is an objective rather than one single dealing method. Razz combines lowball scoring with a stud deal, while other lowball variants use a draw structure.

In standard Razz, aces are low and straights and flushes do not count against a low hand. That makes A-2-3-4-5 the best possible Razz hand. Pairs are undesirable because they make the hand higher.

Mixed games

Mixed games rotate through multiple poker variants at scheduled intervals. Players must adjust when the deal, betting structure or winning objective changes.

H.O.R.S.E. is a common example, rotating through Hold’em, Omaha Hi-Lo, Razz, Seven Card Stud and Seven Card Stud Hi-Lo. Mixed formats are not a separate card-dealing system; they are a way to combine several established games in one session.

Short guide to five major variants

Texas Hold’em

Each player receives two private cards, followed by five community cards. A player makes the best possible five-card hand from the seven available cards and may use both hole cards, one hole card or neither. If the board itself is the best hand, all remaining players can “play the board.”

The shared board makes the current possibilities relatively easy to see, although judging an opponent’s private range remains the central information challenge. For the betting sequence and examples, see the full Texas Hold’em guide.

Omaha

Standard Omaha gives each player four hole cards and uses a five-card community board. More starting cards create many possible combinations, but players cannot simply select any five of the nine available cards.

The crucial rule is exact: an Omaha hand must contain exactly two hole cards and exactly three board cards. For example, if the board contains three hearts, a player needs two hearts among their hole cards to make a flush. One heart in the hand is not enough because using four board cards is prohibited.

Standard Omaha awards the pot to the highest hand. Omaha Hi-Lo adds a separate qualifying low objective and should be treated as a distinct ruleset.

Seven Card Stud

A player who remains through the complete deal receives seven cards: three hidden and four exposed. There are no community cards. The player chooses the strongest five-card combination from those seven cards.

Because several cards are face up, players can observe part of each opponent’s holding. Remembering exposed cards matters more here than reading a shared board. Stud also unfolds across more dealing stages than a typical one-draw game, which can make its pace feel more deliberate.

Five Card Draw

In the common one-draw form, each player receives five private cards. After a betting round, players may discard cards and receive replacements before the final betting round. The final five cards determine the hand.

There is no board and normally no exposed card information. A player who draws one card communicates something different from a player who replaces four, but neither action reveals the exact holding.

Razz

Razz uses the basic Seven Card Stud deal but changes the winning objective. Each player selects the lowest five-card hand from up to seven personal cards.

Visible high cards and paired cards often have different implications than they would in high-hand stud. Players therefore need to reverse familiar assumptions about what a desirable holding looks like while continuing to track exposed cards.

How to choose a poker game

No variant is automatically the right starting point for every player. Choose according to the kind of information and decision structure you prefer:

  • Choose Texas Hold’em if you want two private cards, a shared board and flexible hand construction. It is a direct introduction to the community-card family.
  • Choose Omaha if you like community cards but want more starting-card combinations and a strict construction rule. Be prepared to check every final hand using exactly two hole cards and three board cards.
  • Choose Seven Card Stud if you prefer observing individual exposed cards rather than one shared board. It rewards attention to cards that have already appeared.
  • Choose Five Card Draw if you want a compact deal-and-replace structure with mostly hidden information. Its pace can be quick, although table size and betting procedures still matter.
  • Choose Razz if you like stud’s visible-card information but want the lowest hand to win.
  • Choose a mixed game if you already understand several variants and enjoy switching between high, low and split-pot objectives.

Pace depends on more than the variant. Table size, betting limits, live versus online dealing and player decision time all affect how quickly a game runs. Complexity is also personal: some players find a shared board intuitive, while others prefer the concrete information provided by exposed stud cards.

Before joining a game, confirm the exact variant, betting limit, ante or blind structure, high or low objective, and any house-specific rules. Games with similar names can still use different hand-construction or pot-award requirements.